"Driver,
Slow down", the tank slows to a crawl as we approach the crest of
the ridgeline. I've got the cannon at full depression so I'll be able
to cover the far side of the valley below while exposing as little of
the tank as possible.
"Stop!",
the commander's order stops us in a "turret down" position,
the only exposed part of the tank is the commander's cupola providing
the ability to search for targets with a very low chance of being spotted
by the enemy. Our T-55 that has been scavenged from the battlefield lacks
a laser range finder so accurate shooting takes a little while longer
than it would if we were fully equipped. The commander barks, "Target,
MTLB, azimuth 1-8-5, range thousand plus". I switch on the manual
ranging and set the cannon elevation for 1100 meters before ordering the
tank forward into a hull down position to take the shot. The MTLB can
be a nasty opponent when kitted out as a tank killer with its 9M114 super-sonic
ATGM so I need to kill him before he sees us. On the modern battlefield
to be seen first is usually to be killed first with the high lethality
of today’s weapons systems.
The
turret is turned to the target azimuth as the cannon crests the hill and
through the dense fog and rain I make out the shape of the MTLB, quickly
I use the range scale in the gun sight and decide my target is somewhere
between 1200 and 1300 meters away. Making an adjustment to the cannon,
I'm watching the missile launcher on the back of my target, it's still
pointed away from us and we haven't been spotted. A quick punch of the
GPO button uses compressed air to blow the water droplets off my sight,
and I make the final adjustment to my aim.
The
thundering crash from the cannon and the dust cloud from the shockwave
alert everyone in the valley to our presence but before the dust can even
clear from my sight I see the fiery explosion as the armor piercing sabot
round rips through the MTLB's hull and the molten metal and over pressurized
gas cause fire to spurt from every opening on the vehicle. Two crewmembers
leap from the vehicle on fire and do a grisly dance of death before collapsing
to the ground. "Reverse!” the tank rolls backwards down the hill,
safe from enemy fire as we prepare to move to a new battle position and
engage the enemy yet again.

This
little tanking story is taken from a mission in Battlefront's new tank simulator,
T-72: Balkans on Fire, that puts you in control of three different tanks
in a fictionalized version of the civil war in the former Yugoslavia. Tank
Sims are a small niche in the already niche market of simulation games and
this is the first one released since e-sim games' superlative Steel Beasts.
So how does it stack up? While not without it's share of issues, T-72 is
a brilliant game in a genre that hasn't seen a new release since 2001.
Installation:
Balkans
on Fire is currently only available from Battlefront's web store as a
mail order item. Mine arrived a scant 3 days after shipping in a padded
envelope containing a 74 page "Tank Combat Manual" and two CDs
shrink wrapped together.
Installation
went smoothly and about five minutes after opening the envelope I was
ready to experience a little tank combat. After a short intro movie the
game presents you with a minor scare as it drops back to the desktop for
a second before loading the menu system. Whenever T-72 switches "modes"
it drops back to the desktop for a second before it loads it's next module,
this happens when entering missions, leaving missions, entering the encyclopedia
or the diary. While it's not an issue per say, it can give you a little
scare the first couple times it happens.
The
menu system greets you with a nice rendered background of battered steel
and some animating parts, and looks good overall. There are selections
for Game, Settings, Network and you can view the Credits. Most of these
bring up more options in a window on the right side of the screen; the
menu is easy to navigate and most everything in it is self-explanatory.
The setup in game consists of resolution, color depth, texture and effects
quality, and an option to adjust the games realism.
The
realism options are quite extensive so T-72 should be fun for someone
who just wants some quick action and can be cranked up to simulate the
danger on driving a tank in combat. Audio settings consist of a volume
sliders for music, effects, speech and overall volume and checkboxes to
disable sound or use hardware acceleration.
Controls
can also be reassigned but beware, there is no reset to default button
so pay attention to the changes you make. From your start menu you can
also launch a much more detailed configuration program where you can tweak
the sim until your heart, or computer, is content with numerous options
for textures, realism, effects, sounds and such. Each of these is explained
in the game's manual.
Battlefront
is one of the few publishers left that understands that simmers like manuals;
the more detailed the better. The 74-page manual that ships with Balkans
on Fire does a fine job of explaining the different positions available
to you in the game, the highly detailed damage model and each vehicle
you will either command or encounter. It also includes sections on trouble-shooting,
a short FAQ, the afore-mentioned setup section, a glossary of the acronyms
(a sim isn't a sim without a healthy serving of alphabet soup) and notes
on setting up a multiplayer game.
What
it doesn't contain, however, is any section on the tactics of tank warfare.
There is a key to have the driver search for a hull down position but
without knowing what that is or other tanking fundamentals like not driving
over the top of hills or ridgelines or "driving as the water flows"
will surely have someone new to armored combat getting his or her tank
destroyed more often than with a little primer on the art of armored combat.
It may be a 40-ton hunk of steel and guns but it's far from invincible
even against a group of infantry if they are equipped with anti-tank weaponry.
The
keyboard chart is on the inside front and back cover of the manual and
is also explained within but there is no separate keycard included with
the game. Battlefront has provided a printable version in Microsoft Word
and Adobe PDF format on their website to account for this.
Gameplay,
Graphics and Sounds
:
The
game ships with two tutorial missions, the first a driving mission where
you drive the tank through a series of waypoints around an obstacle course.
Here you will get your first taste of Balkans on Fire's excellent terrain
engine. The maps are vast with visibility distances over 2000 meters and
height differences of up to 800 meters. This is tank friendly terrain
with lots of hills, ridges and bumps to hide behind and dash between as
you engage in the fine art of armored combat. The terrain is fully deformable
and you'll see this at the start of this mission as a BTM-3 Fast Entrenching
Vehicle carves up the landscape with it's rotating shovel.
Fire
the ignition, feed in the accelerator, release the mountain brake then
select first gear and off you go on your first mission in a T-72. There
is an automatic transmission for road use but you'll need to operate the
gear shift yourself to get over rough terrain and ford streams and rivers.
There is an easy start and auto tranny available in the realism options
if you want to make the T-72 a bit closer to your Grandma's Buick.
The
vehicle physics feel quite real as the tank rumbles across the landscape,
bouncing over ruts and bumps and crashing through the brush on your way
to each waypoint. Here you will also get an idea of just how demanding
the graphics engine is as well, with the grass draw distance down low
enough for acceptable frame rates on my machine there was an extremely
high amount of pop-up as the grass is constantly drawn in 30 meters ahead
of my tank. When running through the grass this isn't much of an issue
as you can't see but a few meters in front of the tank from the driver's
position but when moving down a road where visibility extends to the limit
you will see the grass being drawn in on the sides of the road. If this
is too much of a bother the grass can be shut off with the configuration
program.
The
system requirements in the manual are rather dubious as my computer, while
not the bleeding edge, is a powerful gaming machine and I can bring it
to it's knees with the graphic options turned up relatively high in any
T-72 mission with more than a couple vehicles.
The
next tutorial mission is a shooting range mission where you'll command
the AI driver from the tank commander and gunner positions and take shots
at multiple targets with the game's namesake tank. The two times I tried
it the AI driver drove up on the wall of the first battle position where
I couldn't get the gun on the target and I had to maneuver the tank myself
or tell the driver to stop before he normally would have if left on his
own.
I will advise those of you who buy the game to get some manual gunnery
practice in on the range as I'm six missions into the campaign and I've
yet to get a tank with a working range finder. Your army is scavenging
tanks from the battlefield and not all your systems are going to be working
in your tanks, unfortunately this didn’t make it into the mission briefing
but Battlefront is aware of this. The
manual gunnery is well done so this isn't a big issue but you'll want
to be comfortable with setting ranges with the manual range scales before
venturing off in the early campaign missions.
The
first time you fire the main gun in Balkans on Fire is quite an experience,
turn your speakers or headphones up to get the full brunt of it. The 125mm
smooth bore cannon goes off with a thunderous bang and dust is kicked
up everywhere, obscuring your vision. The tank rocks from the immense
power and if your aim is true you'll be able to make out the bright flash
from a connecting shot through the dust and smoke. It all combines to
good effect.
Aiming
with a joystick is another matter. If the T-72's real gun controls operate
this way I will take my serving of crow but the vertical movement of the
gun is counter-intuitive. In every other tank sim I've tried, the gun
pitches up and down like an airplane; pull back to raise the cannon, push
forward to lower it. In Balkans on Fire the Y-axis is reversed, I found
myself saying "Forward is up, Back is Down." over and over again
to get where I could aim the gun. After doing it for a while I've got
it but it definitely would have been nice to have a reverse axis feature
in the game configuration.
Along
with the cannon, most of the other sounds in the game are well done. The
diesel engine rumbles, the running gear rattles and squeaks nicely and
when the engine is off you will hear that there are some good environmental
sounds. Birds are chirping, insects buzz, dogs bark and wolves even howl
on the evening missions. It all helps with immersion into T-72's world.
The
voice acting in the game leaves a lot to be desired, it's all clear and
easy to understand but it is delivered with as much personality as your
average fencepost. When you install the game you are given the choice
between Russian voices and English that is spoken in a Russian accent.
I chose the English when I installed and I don't see a way to swap to
the Russian voices once the game is installed so I may go back and reinstall
it to try the Russian voices after the review is done. I know what the
keys do now so it won't take long to learn what the phrases sound like
for each command.
The
infantry outside your tank are very talkative, in external view or with
the engine off you will hear them repeating a bunch of phrases over and
over, the files you can remove to stop this are posted on Battlefront's
forums but I haven't tried this as the voices don't bother me that much.
Once
you have completed the two training missions there are five more single
missions available for you to practice your tanking skills. You will get
to experience the other two tanks featured in the game for the first time
in these missions.
The
T-34-85 is a World War II era main battle tank but it has a few upgrades
in this more modern setting. There is no laser range finder or thermal
vision in this one and no turret or gun stabilization so stopping before
firing is a must in the T-34. The
T-55 represents the era between the T-34 and the T-72 in Soviet tanking.
It has vertical stabilization for the gun, a laser range finder and thermal
optics but it is still not as effective a weapon as the T-72.
These
missions ramp up nicely in difficulty and will get you prepared to start
on the campaign. The 18-mission campaign finds you as a Russian tanker
volunteering to fight on the Serbian side in the war. The mission briefings
and back-story are done in a diary format and it will fill up with photos,
briefings, personal commentary and combat statistics as you progress through
campaign missions. You will start off stealing your first tank, a T-34,
and continue on from there acquiring better tanks and weapons.
Missions
occur at different times of day and in changing weather. Fog will hamper
visibility and rain will get on your optics forcing you to clean them
with a jet of compressed air from the hydraulic pneumatic cleaning system
or GPO. I’m six missions into the campaign as of this review and so far
have had a variety of offensive, defensive and escort missions.
After
a mission you will be taken to a very thorough debriefing section where
you will get to see Balkans on Fire’s excellent armor penetration model.
The visual damage model isn’t anything special but the shell’s path is
modeled on its entire trip through the target. Hits are shown with vector
lines that are color coded for shell type, amount of penetration and whether
or not it was the killing blow. The time of the hit and who was responsible
is also shown and clicking on this will move the camera to the weapon
responsible for the damage.
A
statistics screen can be brought up for each vehicle that shows how many
and what kind of hits it took and/or dealt out. Kudos should definitely
go out to Crazy House for their excellent debriefing scheme in T-72.
Overall,
the graphics for the game look great. They are not up to par with modern
titles like Battlefield 2 but we are looking at a much smaller development
team and rendering engagement distances of over a mile instead of a few
hundred yards. I’ve seen the occasional flashing texture and strange things
like the animation of a soldier has to complete before it can start another.
So, if you shoot a soldier in the middle of his run cycle he will finish
that run cycle then start the death animation, this can cause you to waste
some ammo but it’s not all that bothersome.
Other
than the wooden voice acting the sounds for the game are top-notch. The
tanks rumble and creak with authenticity and the cannon effect never gets
tiresome.
The AI:
Artificial
Intelligence can make or break a game, especially when it has no multiplayer
component. The AI in T-72 is for the most part well done but shortcomings
arise in path finding and in control over attached AI units.
The
enemy AI is a good and sometimes-crafty opponent, they are not the omnipotent
bad guys found in some games, you can sneak up them and get the first
shot off. Once you have alerted them to your presence they will come after
you with a variety of tanks, tank destroyers, ATGM armed infantry fighting
vehicles and RPG equipped foot soldiers. While
you are waiting for the enemy T-55 you spotted to crest a ridgeline you
may get killed by the SU-100 Tank Destroyer that has snuck up on your
flank.
The
path finding and driving AI isn’t on the same level. I’ve seen plenty
of vehicles roll from poor path choices, I’ve seen tanks running into
one another while trying to sort out a formation and I’ve had my AI driver
get me killed when he drives the tank up onto a hill and silhouettes me
against the skyline. Driving the tank yourself to the battle area is probably
the best idea then using the forward, reverse and turn orders from the
gunner or commander’s positions once the combat starts.
Ordering
AI units attached to you involves using a map screen. The map itself is
well done and the topography is easy to read. Your attached units can
be ordered into a variety of formations but noticeably absent is the classic
echelon formation, which provides good firepower to the front and one
flank of your group.
You
can order attached troops to mount vehicles and they will jump into APCs
or sit on tanks to catch a ride to the combat zone. Setting a waypoint
on the map and deciding the speed and whether they should attempt to travel
on-road or off controls movement for the AI. It is only possible to set
one waypoint at a time so complex paths require a lot of back-and-forth
with the map screen.
There
is also no “follow me” command so you will be micromanaging your computer
controlled allies throughout the mission unless you just set them in a
defensive position or send them on a suicide mission. A few things the
developers should consider in an upcoming patch would be a follow command,
an ability to set a waypoint from the tank commander’s position and the
ability to order formation changes or defensive positions from the 3D
view.
Stability:
I’ve
played the game for two weeks and not had a single lock-up, crash, blue
screen or any problems with the game’s stability. There are, however,
a lot of people on the Battlefront forum experiencing a problem with the
graphics of the game freezing that requires task switching and killing
the program to get out. It’s not a problem I’ve experienced but it seems
widespread enough that I should include it here. There is a demo available
at the Battlefront site so you can test it on your system.
Multiplayer:
Right
now the only multiplayer available for Balkans on Fire is via LAN, there
is no Internet multiplayer in the game. Battlefront has announced a multiplayer
add-on that may include another crewable tank that will be out sometime
in the future and will contribute a lot to the games longevity. I have
been unable to try the LAN aspect of the game so I cannot comment on it
in this review, I will revisit T-72 multiplayer when the add-on becomes
available.
Conclusion:
I
have very much enjoyed my time with T-72 over the past couple weeks. When
you review a game you have to spend a lot of time nitpicking and not enough
time just enjoying the game for what it is. Balkans on Fire has its share
of issues but in my opinion the game itself rises above them. We haven’t
seen a tank combat simulation since 2001 and as far as I know two of the
tanks in T-72 have never been brought to us in a sim before. There have
been some concessions to game play made in some of the realism aspects of
the game but the first time you create a manual gunnery solution and destroy
a target over a mile away on the first shot you will forget those and just
enjoy the “Combat Zen” found in the fine art of simulated tank warfare.
If you are a fan of armored combat I recommend checking out Battlefront’s
T-72: Balkans on Fire.
Review System
AMD
Athlon 64 3200 939 pin
1.5 Gigabytes PC 3200 DDR RAM
Asus A8V Deluxe
BFG GeForce 6800 GT/OC
SoundBlaster Audigy Gamer
Saitek X-45 HOTAS

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