Pacific fighters
continues what has become the long life of IL2 Sturmovik - the best world
war 2 air combat flight sim yet seen. While not perfect, it is definitely
the closest we've come in terms of both functionality and execution. The
primary focus of this product (which can either be used as a standalone
product or as an expansion when combined with IL2 Forgotten Battles and
IL2 Ace expansion pack) is the pacific theater of world war 2.
The award
winning company Maddox Games was founded in 1992 and produced many pieces
of software for both entertainment and serious applications, including
shooters, simulators and scientific applications. In 1999 Maddox Games
merged with Russia's biggest software house being led by 1C, and became
1C:Maddox Games.
Installation:
There are two ways of installing Pacific fighters - either as a stand
alone product which is not compatible online with the merged installation,
or the merged installation which requires both IL2 Forgotten Battles and
IL2 Ace Expansion pack.
Installation
is straight forward generally, though many users have experienced installation
issues when trying to do the 'merged' installation. Often it is better
to simply uninstall your forgotten battles + ace expansion pack, clean
out any remaining files, and perform a full reinstall.
The stand
alone option will give you the aircraft, ships, maps, campaigns and other
game components that only belong in the Pacific theater of operations
The merged
install option will only work if you already own IL-2 Sturmovik: Forgotten
Battles(FB) and the Ace Expansion Pack (AEP), which include a large set
of Russian and European front content. This option will join the complete
series of IL-2 Sturmovik line of flight simulators into one product, where
you'll be able to access to both IL-2 and PF content, and allow such things
as Soviet and Luftwaffe planes over the Pacific, or Japanese bombers over
Europe.
Reading the
readme before installation is HIGHLY recommended.
System Requirements:
Supported OS: Windows© 98 / Me / XP / 2000
Processor: Minimum: Pentium® III or AMD Athlon ™ 1 GHz
Recommended: P4 3 Ghz or above
RAM: Minimum: 512 Mb Recommended: 1 Gb or more
Video Card: Minimum: DirectX ® 9 compatible, 64 Mb Recommended: 128 Mb
or more
Sound Card: Minimum: DirectX ® 9 compatible Recommended: Audigy series
Free HD space after install: 1.1+ GB
Network Play: high speed internet connection with minimum delay is highly
recommended
The simulation
has native support for Trackir and Multiple controllers.
The copy
protection used demands that you do not have any cd emulation software
running on your system before you can launch the game - a futile attempt
at copy protection that was cracked before the sim hit the shelves and
aggravates purchasers who wish to run off an image of their CD whilst
the original is safe.
First
impressions:
Upon
launching a short movie is played that uses the in game engine with a
filter that makes it look like old film footage. A flight of Wildcats
goes head to head with a flight of Zeros. The movie ends abruptly and
is rather uninspiring as far as IL2 movies go but does manage to dazzle
you with the graphical brilliance of this simulation.
Interface:
The
interface design in IL2 is a small but important component to the simulation.
It's structure is good but with a little polishing it could have been
excellent. One of my pet peeves is that when selecting many of the toggle
options, there's no definitive way to tell whether you've toggled a feature
on or off unless you are already familiar with the interface. Coupled
with the use of negatives to describe options - eg 'no labels' rather
than just 'labels' it adds a little unnecessary complication and confusion.
The keyboard
assignments section could be better than it is - by better use of display
real estate (ie, you cannot see much on the screen due to the text size)
- and the one GLARING deficiency is that many of the functions of the
game have no default key assignments at all! not only does this make the
consumer responsible for binding the functions, but they also have to
make note of the assignments themselves.
Also, there
is no 'wizard' to help the user configure the controls. With something
as complex as this simulation a step by step system that guides the user
through configuring the basic controls in addition to familiarizing them
with their function would be nice.
The built
in mission editor is easy to use and efficient. The community has come
up with many workarounds to allow mission designers to fulfill multiplayer
functionality, but some, such as being limited to using static ground
targets in dogfight servers, has a small but significant effect on gameplay.
Gameplay:
IL2
Pacific Fighters has gameplay in buckets - with over 40 flyable aircraft
across many locations in the Pacific theater of operations, single missions
for various aircraft types, single player campaigns, multiplayer campaign,
multiplayer cooperative missions and vanilla dogfighting. If merged with
Forgotten Battles and the Ace Expansion Pack you are spoilt for choice.
Generally
the AI is good when they are encountered individually, but there are some
serious issues with units colliding while turning in formation, collisions
with terrain. Additionally the AI is able to see through clouds and fog
that give it an advantage over a human opponent.
All of that
said, single player is excellent for preparing the simmer for the real
challenge, which is facing enemy players online.
The damage
modeling is excellent and very detailed and is the best I have seen within
a simulation.
There is
one single gameplay problem, but an understandable one. Oleg's commitment
to keeping things as technically accurate as possible sometimes has an
adverse affect on gameplay. One much discussed problem is the forward
visibility in the FW-190. Whilst the cockpit IS technically correct, the
lack of glass refraction modeling in addition to no allowances made for
how much two human eyes would see very much inhibits this aircraft's usability.
Many other sims have 'thinned' canopy struts to give an accurate 'real'
representation of what a pilot would see whilst being 'technically' incorrect
in cockpit dimensions.
Graphics:
The
graphics in IL2 are outstanding and very scalable. Unusually systems at
the minimum requirement levels are able to play the sim on lowest detail
settings and still have an enjoyable experience. On a high end system
the graphics are simply superb. The simulation supports both direct3d
and opengl.
Screenshots
Sound:
The
sound is well done and adds to the immersion. The music is a bit naff
but you can import your own mp3 files in to replace the original music.
Multiplayer:
Ok
- here is where it is ALL at in il2. 1C/Maddox has done a great job of
providing a robust and reliable multiplayer experience. The net code is
good and bandwidth usage is low. Some extra functionality would have been
appreciated (player phone book, more polished voice comms, graphical interface
for most server administrative functions) but there is nothing major missing.
One of the excellent features is that any player may have their own skin
and nose art which will be automatically downloaded by all other clients
in the game (who have skin downloads turned on) if these skins do not
already exist in their skins directories. Online squads can use this functionality
to create standard skin sets, and as an example, the WingWalkers have
created a set of skins with colored elevator and vertical stabilizer to
assist in situational awareness - and this has proven to be very useful.
A dedicated
server is available (though the community is waiting for one compatible
with the latest patch which should be released shortly) that allows hosts
to set up scripted dogfight servers. These usually consist of missions
where each side has a limited number of planes, pilots and ground targets
and is a war of attrition. The dedicated server is said to be able to
support up to 128 players, though I've never seen more than 32 on a server
at once. Of course the default server configuration is a vanilla dogfight
server with no objective other than racking up kills.
In addition
to all of this, there are many 'online wars' for organized squad Vs squad
competition which use generated cooperative missions. These usually have
specific objectives such as destroy particular items or protect them for
a period of time.
Immersion:
In
cooperative online missions the immersion is excellent. Being part of
an organized online squad makes this simulation shine. Forming up as a
squadron of F4U's and hammering coastal defenses at dawn whilst marines
in landing craft are attempting a landing is spectacular. Many users host
'historic' missions on hyperlobby that are open to anyone who wishes to
join.
Longevity:
IL2's
HUGE selection of aircraft and theaters plus dynamic mission generation
gives this simulation almost unmatched longevity.
Conclusion:
IL2
Pacific Fighters continues the tradition of excellence 1C/Maddox Games
is becoming famous for. If you are into combat sims at all this is a must
have. It is particularly suited to organized online play and has a well
established community.
Maddox games
have been very supportive of the community. This is one developer who
delivers their promises and has a history of releasing free addons.

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