There's an
excellent scene in Monty Python's quest for the holy grail, Prince Herbert's
father is telling his son about the kingdom he will one day inherit:
Listen, lad.
I built this kingdom up from nothing. When I started here, all there was
was swamp. Other kings said I was daft to build a castle on a swamp, but
I built it all the same, just to show 'em. It sank into the swamp. So,
I built a second one. That sank into the swamp. So, I built a third one.
That burned down, fell over, then sank into the swamp, but the fourth
one... stayed up! And that's what you're gonna get, lad: the strongest
castle in these islands.
This review
is a natural progression of our LOCK-ON 1.02 review.
New
Features distinct from 1.02 (from the official site):
1.
The Su-25T has been included with advanced flight dynamics.
2.
There has been a significant modernization of the Russian Su-27, Su-33,
and MiG-29 avionics systems.
3.
The angular dimensions of each aircraft are now faithful to the real ones.
4.
Parameters of various weapon types have been adjusted.
5.
New weapons and missiles models have been created.
6.
New bomb and missile launch devices have been included.
7.
Fortifications, checkpoints, blockhouses, command centers, weapon storage
bunkers have been introduced.
8.
Three new campaigns have been created, with a total of 76 missions.
9.
A new training course syllabus has been provided to instruct the player
in the use of the Su-25T.
10.
The manual has been significantly broadened in scope and adjusted.
Calling #'s 3 and 4 'New Features'...more fix than distinct features....
System
Requirements:
As far as I can tell the same as LOMAC.
Availability:
Web site download: Download the add-on
to Lock On: Modern Air Combat (Lock On: Modern Air Combat required). --
The English version can be downloaded from www.LockOn.ru. Payment will
be via PayPal and the download will be approximately 250 MB. The add will
works with English, German and French versions of Lock On;
My experience was relatively painless.
It was annoying to have to register an account on the official website
to be able to purchase their product though. It took about 40 minutes
to download. Your activation key that you need to put into the starforce
copy protection utility is displayed on the site when you purchase. If
you forget or lose your serial it is obtainable again by logging onto
the website. It is unusual that the purchaser isn't sent their key in
an email.
Naturalpoint have announced that
they will be offering the simulation on CD. I have yet to find out if
it will include the CD version's starforce or the online version that
only allows the 5 activations.
Installation:
The installation is fairly straight forward - prominently displayed
is the use of starforce copy protection - a good idea considering the
backlash when the demo was released without it being mentioned. An unfortunate
oversight that was rectified with a patch.
There was nothing much unusual in
the License agreement beyond besides being allowed to make a back up of
the program.
Upon first Launch of the sim the
starforce activation program kicks in. You enter your registry key and
the sim associates it with a system checksum created by the software.
Now the biggest issue with the installation
is starforce - ED released a FAQ and the following info was included:
- If automatic
activation was failed, do not use it again – use the manual activation.
Numerous attempts of automatic activation may cause the decreasing of
number of activations, which is set up as 5 in the beginning. - Every
Serial Number have only 5 (five) activations.
- Every hardware
changing, MS Windows © reinstalling, Lock On reinstalling may cause
the necessity of new activation of Star Force protection system.
- We strongly
recommend you to make a backup for “Lock On v.1.1: Flaming Cliffs” folder
after installation and successful activation. You may use this backup
in case when “Lock On v.1.1: Flaming Cliffs” was critically damaged
(for example by third-party utilities). Every damage of “Lock On v.1.1:
Flaming Cliffs” files may cause the necessity of Lock On reinstallation
and new activation of Star Force protection system.
This system is absolutely
horrible for the consumer and many people are complaining on the official
forums that they've had to use multiple activations to get the sim running
or have run out of activations altogether. Starforce technical support
have given some people an extra 2 activations when they've run out.
I emailed the developer
asking what does a consumer do after they've used their 5 activations
- the reply was "First of all you need to contact us. Next step -
you buy a new serial number for the game". This seems too wrong to
be right so I've asked for a further clarification. If I get one i'll
post it here.
Update: I never did get a clarification - however the number of activations has been increased to 15.
First
Impressions:
Not much has changed.
Interface
Improvements:
None. All of the issues present in 1.02 still exist.
Training
section:
Some extra training missions have been included. They are complete
and done to the same good standards as in 1.02.
Mission
Editor:
Same
problems as in 1.02
The
game engine:
Graphics:
The graphics engine seems to have been tidied up somewhat. Flashing textures
that were present for me in 1.02 are not present in 1.1. After 3 hours
of benchmarking various track files and creation of test missions it's
apparent that the engine is SLIGHTLY slower, averaging around 3%. The
crippling effects problems are still present. Why the replacement components
created by the community to address framerate issues weren't included
in 1.1 is anyone's guess.
There
have been quite a few eyecandy additions. Instead of generic crashes aircraft
now break up on impact in a realistic manner.
Sound:
There has been some progress with the sound engine with the framerate
hit reduced by about 30% over 1.02.
Multiplayer:
I spent some time playing online on hyperlobby with 'the Mighty 44th's'
- one of the few active online squads I see frequenting hyperlobby and
operating a dedicated server.
Whilst
I noticed some initial warping while the player's connections stabilised
in game I observed none. One of the dev's mentioned that they moved from
a multiplayer methodology that was suitable only for LAN play (synchronous)
to a much more acceptable method (asynchronous). This is however not mentioned
in the readme of changes and I haven't had enough time to get more than
a half dozen hours in (not including troubleshooting a weird connection
issue another player was having).
I
did experience a weird control issue in multiplayer that I did not experience
in single player, the axis for my sticks were working but not the buttons,
and none of the game keyboard functions besides ctrl+backspace seemed
to be working. I could alt+tab out and I could confirm that everything
was functioning correctly outside of the sim. Two of the guys I was flying
with - one a Flaming Cliffs beta tester - confirmed that similar issues
had occurred to them. While I am typing this the beta tester is having
some issues of his own with his hat switch. Exiting to windows he confirms
his stick is working fine. Another player just said his game has crashed. Another
guy has found himself half in the game. He saw one of the other players
just land his aircraft but the server says he is not in the game. OK -
I guess it's safe to say that multiplayer still doesn't work right.
Artificial
Intelligence:
From the readme it looks like a lot of AI bugs have been addressed. It's
too early to tell if any of the crippling bugs are still present as no
reference to issues such as AI landing at enemy airfields or being unrealistically
aware of enemy units are made in the 1.1 readme file.
Flight
Modeling:
Flaming Cliffs finally sees the inclusion of a Hi-Fidelity flight model
for the Su-25's. The flight model feels much like the flight model of
IL-2 - much more inertia.
Manual:
The manual is an improvement on the
1.00 manual and is well organised. The translation is a bit dodgy in places
and some of the information in the reference sections are irrelevant,
whilst relevant information is missing. For example the AMRAAM reference
contains a lot of information on the weight of components etc. but does
not include the range of the weapon. Otherwise the manual is excellent.
Longevity:
Same as before - there isn't any, for all of the same reasons.
Conclusion:
Flaming Cliffs isn't that strongest castle in the land Herbert's
father talked about, it's another set of foundations for something better.
The artwork is unmatched. As a source for movie making it is excellent. The product is a 'medium fidelity' simulation, sacrificing complexity for playability whilst still retaining the fundamentals of air combat. A good stepping stone to more complex jet sims.
Is it worth the full price of a
regular game for what it adds? definitely not if you compare it to other
products. Coupled with the fact that the bug fixes are not being made
available as a separate patch this is not much more than a money grab
to fund further development.
1.1 doesn't really add much in the
way of gameplay improvements over 1.02 and it certainly doesn't seem to
be any more stable. If you were happy with 1.02 and don't mind the price
tag you won't be disappointed, if you were unhappy with 1.02 there's a
good chance you won't be happy with 1.1. Try before you buy if you have
the opportunity.
UPDATE:
Flaming Cliffs was included in the Lock-On:Gold package retailed to the western world. Unfortunately the Flaming-Cliffs cd shipped is faulty and you will need a replacement CD before you will be able to play the expansion.
Since inital writing of this review Eagle Dynamics have patched the game sufficiently to allow it to run smoothly on cutting edge systems. Unfortunately they still have not released a non-payware patch to fix the problems they did not fix for purchasers of the original product.
The policy of forcing purchasers of their products to pay for fixes (NOT enhancements) is unacceptable, and their continued use of starforce firmly establishes that Eagle Dynamics cannot be relied upon to do the right thing for their consumers.

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