CH Throttle Quadrant USB Review - 1 February 2005 - Chunk and Cephas

CH Products recently celebrated their 25th Anniversary, and that alone begins to tell you the story of a highly regarded game controller manufacturer. CH Products has long been producing OEM (Original Equipment Manufacturing) joysticks and trackballs for industrial and commercial industries; where the working environments require precise and accurate inputs. They have also been producing precise gaming joysticks and controllers since the mid 1980's. Not surprisingly, the growth of the CH Products Gaming Division has coincided with the growth of the PC and Flight Simulations market.

Chunk and Cephas both take a look at CH's newest piece of kit.

CH Throttle Quadrant

Features:

  • 6 Axis/24 Buttons
  • 6 Physical Detents
  • 350 button positions are possible when used in conjunction with the CH Control Manager software. (Yes, 350 BUTTON POSITIONS!)
  • Compatible with Windows 98, ME, 2000 and XP, and all Windows based games.
  • Plug and Play USB connectivity

 

Package Contents:

  • The Throttle Quadrant
  • Two Clamps
  • Two extra knobs (Blue for mixture)
  • Instruction booklet and CH Products Catalog

Chunk's review:

Shortly after this product's release, I contacted Michael at CH Products to see if he’d be willing to send me a review copy of the Throttle Quadrant.  After some initial miscommunication between Michael and I, the Quad was sitting on my doorstep a couple of days before Christmas.  It was one of the cooler presents I received, to say the least. 

Upon opening the shipping box, I was surprised to see a box that was smaller than anticipated.  There were no worries after opening the box and examining the Quad though.  As is usual with CH gear, the Throttle Quad felt heavy and robust.  This is a serious device for serious simmers. 

I immediately changed out two of the black knobs with the two included blue knobs for the twin-engine look.  One of the nice features of the Quad is that you can configure it for either a Twin-Engine or Multi-Engine aircraft. 

I was then ready to plug the device into my PC and start flying.  The Quad was plugged in and immediately recognized as a USB controller.  In no time flat, the Quad was installed, and I was able to start up the CH Control Manager software to do some configuring.  Now I have to tell you, I’m the type of user who downloads other people’s profiles and then tweaks them to my liking.  I went to the CH-Hangar and immediately downloaded a profile for Pacific Fighters by Revvin.  On a side note, Revvin is the Administrator of the CH-Hangar.  I can’t say enough about this site, and the help it provides to the CH community.

Usage in IL-2 + Forgotten Battles + Pacific Fighters:
The first thing that anyone will notice when flying IL-2 is that the game does not allow for multiple axis’ to be assigned for multiple engines.  This definitely takes away from the immersion felt in game as you’re only left with TWO options when flying multi-engine aircraft. 

The first option allows you to map the throttle to one axis and activate all engines to operate on that axis.  This works quite well and actually emulates what I do normally when flying with my Pro Throttle. 

The second option allows you to take the controller out of DirectX mode so that you can map keystrokes to the different positions on the axis’ you want to use to control all of your engines.  This is a workable solution but doesn’t allow you minute control of the engine’s throttle settings.

Here is how the second option works.  You need to know what keys your 10% incremental power changes, and you increase/decrease throttle settings (5%) are mapped too in IL-2.  You then take the Quad out of DirectX mode and input all of the keystrokes, from 0% to 100% in the normal key zones in the CH Control Manager.  This does indeed work in IL-2, but the only drawback is that when you change power settings with the marked axis’; you can only go in power increments of 5% at a time.  Again, while this is a workable solution, the loss in precise control persuaded me to not want to use this option very often.  The one plus of this option, is that it shows the true ingenuity of the CH Control Manager software. After resigning to the fact that I’d be using the first option, mapping the throttle position to ONE axis, I was on my way.  The Quad was placed on the front of my keyboard tray and clamped into position.  This was good spot for it, as it allowed for a full range of motion with the Quad. 

I chose a P-38 Lightning and off I went.  Revvin’s profile includes Prop Pitch, Mixture, Gear, Flaps, Radiator, and Throttle mapped to the SIX axis’.  This proved to work incredibly well, especially for gear, flaps, and radiator; as you are able to physically see what position these parts were in.  I went ahead and changed the assignments for the SIX switches on the front of the Quad.  I wanted them to emulate the buttons that I use on my Pro Throttle. I love my Pro Throttle and the precise inputs that it offers, but I was just as impressed with the Quad in this regard. 

After flying for awhile and getting acquainted with what axis was associated with what control surfaces; it became quite intuitive to use while in flight.  This was especially useful once I was airborne and wanted to set up a fast cruising speed, while trying to make sure that I was not overheating.  It also helped me slow down on my final approach to my airbase.  I was coming in fast, and with the easy access to my prop pitch lever and flap controls, I was able to slow down and level out in time for a perfect landing right on the numbers.

I used the Throttle Quad for a solid week with IL-2, and while I was happy overall with its performance; I still had a few usage issues.  The first issue is that while it works very well for level bombing in an He-111 for instance, I was never able to get a good feel to use it in fast-paced dogfights.  It may be that I’m so used to using my current profile in conjunction with my Pro Throttle, but I felt a disconnect while trying to perform some of the same button presses/keystrokes with the Throttle Quad. 

The “feedback” from the front mounted switches feels odd for some reason. The other issue is more of a personal “problem”.  I have MASSIVE hands, much like the meat hooks portrayed in the “Man Hands” Seinfeld episode.  The axis controls are too close together for me to use “eyes-off” manipulation.  One too many times I was increasing my throttle, and I would inadvertently change my prop pitch or my mixture at the same time.  I envisioned the Quad being larger, and when I saw the small box initially; I knew this was probably going to be an issue for me.  I like to have my hands on the controls at all times, so this will be an ongoing “problem” for me; unless I get hand-reduction surgery.

The last issue again relates to having my hands on the controls at all times.  I was not comfortable having to manipulate switches on the front of the Quad while engaged in fighter combat.  Again, this was not an issue when flying bombers, as it’s more slow paced, and there isn’t a constant need for manipulation of buttons and axis’.  This boils down to personal preference, and I was just never able to get comfortable in a dogfight setting with the Quad.

While I may continue to use the Quad in a bomber environment, I am going to stick with my Pro Throttle when I take a fighter up into the air.  I am so satisfied and comfortable with the profile I’m currently using, and the role that the Pro Throttle plays in that profile, I’m not willing to make any changes to my HOTAS right now.  This is a combination of the my hands being too big for the Quad, and the fact that the Pro Throttle is so good at what it does.

Usage in Microsoft Flight Simulator - A Century of Flight:
I don’t fly MSFS that often, but the Throttle Quad seemed destined to become a staple of my setup when I did fly this sim.  The good thing about MSFS is that you can use a profile within the CH Control Manager, or you can go into the game’s control setting and assign everything yourself.  I chose the latter option, and assigned all of my axis’ and buttons in no time at all.  I could then go from flying a King Air 350, to a 747-400, and all I would have to do is change a few settings. I’ll admit that most of my trips in MSFS take place in a 747-400, and I’m usually taking off from SFO, and flying all over the world. 

I felt like I finally had a truly immersive setup when I was using the Quad within this sim.  I need to get my hands on a CH Yoke so I can perform a review with 100% immersion.  Nevertheless, I used my Fighterstick in conjunction with the Quad and they worked quite well together.

As stated in the IL-2 review section, the Quad really shined for me in a slower paced environment, where I didn’t have to make constant axis adjustments, or switch manipulation.  So, I was sitting on the tarmac, and after making all of my pre-flight checks I began to spool up the engines.  I have to admit I had a large smile on my face when I began to push the FOUR throttle levers forward, and all FOUR engines responded in unison.  I let them spool up, released my wheel brakes, and I was rolling.  After rotating, I raised my gear and began a climb with a slight turn to the West.  I was making a short flight to LAX, and I was going to take the coastal route.

After I was airborne and up to altitude, I leveled out and engaged the autopilot (level only).The feeling of immersion was fantastic, as I was able to look at the throttle section of my cockpit panel on screen, and the Throttle Quad was the physical representation of what I was looking at on the monitor. 

After the short flight, I was once again able to make a perfect landing due to the small corrections I was able to make with the Throttle Quad.  I touched down, and dropped all four levers into the rear detent, activating the reversers.  I taxied to the gate and ended my flight.  It was a wonderful flight from beginning to end.  The Throttle Quad adds so much to MSFS in terms of immersion, that I use it exclusively when flying any aircraft in this sim. The only issue I had with this Quad in this Sim was due again to it’s size in comparison to my giant hands.  Luckily, there is not an inherent need to make quick decisions by feel in MSFS, so I didn’t have the problem of hitting the wrong levers that I had in IL-2.  I will continue to use the Quad exclusively in MSFS, and I can highly recommend it for anyone who enjoys not only flying the heavy jets, but any aircraft available in this sim.

Conclusion:
I would recommend purchasing this controller to anyone who logs a lot of flight time in MSFS.  The immersion that the peripheral provides makes it a worthwhile purchase by itself.  When combining that with the fact that the axis’ and buttons are so precise; you end up with the perfect controller for a beginner all the way up to the seasoned veteran.
 

If IL-2 had multiple axis assignments built into the Sim, then this would also be a slam dunk recommendation.  While the keystroke workaround is more than passable, it just doesn’t give me enough control over the engines.  Combine that with the fact that if you’re already using a Pro Throttle with your current setup, there is no over-riding reason to change to the Throttle Quad. 

When Maddox comes out with their next Sim, Battle of Britain, and if it includes the multiple axis assignments, then I’d be willing to make the switch to the Throttle Quad.  Especially if they finally include some 4-engined bombers.

CH Products produces high quality gear at affordable prices. Couple this with the CH Control Manager, and you end up with a top-notch controller and easy-to-use software.

Immersion: Yes, there is much to be said about the immersion aspect in the flight simulation community.  We expect it out of the software we play, and the hardware we use.  While the Quad didn’t quite measure up for me in IL-2, though it was limited by IL-2’s lack of axis assignments; it absolutely shined in MSFS.  I will only use the Throttle Quad when flying in MSFS, period.  It makes that much of a difference. If you want to purchase a Throttle Quadrant as part of your HOTAS setup, then look no further.  Just be aware that you will run into some issues if you have large hands, and the lack of multiple axis assignments in IL-2 is definitely a bummer.  That being said, I can’t think of a better peripheral for the MSFS series.  If you were to combine this with a yoke and some rudder pedals, you would have complete control and confidence.

 

Cephas' Review

I have been a long time user of CH Products, and was excited when I heard about the new Throttle Quadrant USB. I have used many joysticks over the years, from Saitek, MS, and Logitech, as well as a couple others, but none has given me the satisfaction of a full CH HOTAS throttle layout. Currently I am using a 568 Combat Stick with Pro Pedals and was ready to get another USB Pro throttle (I had sold my HOTAS setup to a friend previously during a gaming hiatus), I also use a CH FlightSim Yoke USB when flying bombers. When I had a chance to try the Quadrant I jumped on the opportunity.At this time I primarily fly IL2FB/AEP/PF merged install. While I have flown many simulators of the past years, this is my personal all time favorite simulation. While a majority of the planes in IL2 are single engine there are several twin engine fighters and bombers, and I was hoping to put this quadrant to good use.

Initial Impression:
Upon receiving the unit I found it to be well packaged and to come with extra black knob ends for those who would use it in a 4 engine configuration. That was a nice touch. The unit seemed sturdily made out of high impact plastic and came with 2 knob/screws with clamps that will fit a wide variety of table thicknesses. My first disappointment was with the ergonomics of having the throttle on the very edge of the desk. While my Yoke also mounts on the edge of the table in the same manner it made it awkward to use a mouse and reach the keyboard while in game, especially since I use mouse view with my left hand to look around the cockpit instead of TrackIR. This was much more of an issue later when I tried using the Quadrant with my 568 CombatStick. Due to the Quadrant having a notched bottom to help it mount on table edges, it can not just be laid on top of a table either. I am planning on mounting the Quadrant to ½ inch thick wood board so I can lay it flat on the table. The resistance on the Quadrant's levers is low enough that it should be no problem with the unit sliding around if it was mounted to a board with some sort of nonstick on the bottom of it.

Putting it to use as a multi-engine controller:
I already had the latest CH control Manager installed, so I did not load the cd that came with the Quadrant, and it immediately recognized the device and installed all necessary drivers when I plugged it in. I used the CH wizard to quickly setup a basic profile and then began trying to integrate the Quadrant into my bomber profile in IL2. This is when I ran into a serious problem, when the Quadrant and IL2. Oleg Maddox, while creating in my opinion the best combat flight sim to date with many advanced features, will not implement many simple features some of us have grown used to having in sims developed in the "Western" market. IL2 will only recognize a single throttle axis. So no problem I thought, I will make the lever work in Programmed Function mode and make it input the throttle in 5 percent increments (22 times to go to 110%). The problem is that you need to select which engine is being moved first. So once again I thought, no problem, for each step on engine 1 throttle I will make the CH program input a "1" key for engine 1, and "+" key for a 5% increment of throttle when moving the lever forward. The second major problem then hit. No matter what you try, the CH program will not record more than one character input at a time in stepped Programmed Function mode. This means there is no way to assign a lever for each throttle in a multi engine plane. The best you can do is program one of the flip switches below each lever to select that engine then move that lever, and program every lever to use the same "+" key to increment 5% throttle (IF that is the key you have bound for throttle up). This is very annoying to have to flip a switch and then move a lever, and then flip another switch before you move the next engine's lever. So due to both this aspect of CH's software, and IL2's limited throttle input controls, this throttle is a lame duck in IL2 to use as a multi engine throttle control.

Putting it to use as a throttle/prop/mixture controller:
While I had high hopes for this as a bomber engine controller, I actually found it worked very well as a single engine controller. I switched over to a new profile with my 568 Combatstick and set three of the levers from right to left for Engine, Prop, and Mixture (mixture in program function stepped mode).

While I have never flown a WW2 fighter I am a rated working aircraft technician, and this layout felt very similar to many planes I have worked on over the years, adding to in game immersion, especially with three different (and appropriately) colored knobs. The last three levers I assigned to hook, and gear (in position switch mode, which means they are either up or down basically) and the last lever to the flaps lever as in DirectX axis mode. The 2 position switches on the back of the unit I mapped to several other functions like WEP, Superchargers, and such.

After calibrating the new axis', and mapping them as a single DX device, IL2 worked flawlessly with this setup. While nowhere near as ergonomic as a Pro Throttle it was fun to use, even though I had to reach back with my arm to change settings because it was mounted on the edge of the table and my joystick sat forward of it on the flat of the table. Once I mount it on a small heavy board with a rubber sheet on the bottom it will be much better, but still not quite as nice for smooth throttle adjustments and easy button access like a Pro Throttle.

Where the Quadrant shines though is if you fly the planes in IL2 that use mixture and prop control. It is so much more enjoyable setting prop and mixture with levers than with keyboard combos or button presses. Switching over to flying bombers with a single throttle was even more enjoyable, possibly even better than having a Pro Throttle. Even though I still was longing for multi throttle functionality, the lever arms simulated real engine control layouts pretty well and bomber pilots rarely need to adjust engine controls like fighter pilots do.

Other Pro's and Con's:
Once again with the throttle mounted on the edge of a table, and the buttons being on the back, it constantly required me to reach back and have to take time to look at which one I was trying to hit, reducing immersion. This also made my hand hit the levers a couple of times while reaching around. The unit is compact which is great for desk space but makes the levers kind of close together. The different colored and shaped knobs are very similar to real planes, very nice! The idle detents on the levers and the ability to make the detents set switches using the CH software is an excellent touch for modern jet sims like FS2004. CH's USB devices ability to work as a single DirectX device is excellent, especially for sims that will not recognize more than one device.

The loading of drivers when using the latest CH Control Manager was also a painless experience. The ability to program the levers to act as switch levers is a nice feature, as I really like having my landing gear and hook lever to be a real lever, like in most real planes.

Quality:
CH gear quality is top notch; no other manufacturer of joysticks comes close that I have seen. While I have never needed it, I have heard testimony from online acquaintances that their product support is also top notch. The unit as received was very sturdy; the lever felt very secure and had great movement. The plastic housing felt very strong and sturdy. It uses the same mounting screws and clamps that my CH Yoke has, and while

I have always wondered how strong the clamps are, I have yet to damage one, even when I reef them down to the desk securely. Based on CH's track record I am quite assured that this unit will work for a very long time.

Conclusion:
I personally do not want to give a rating score on something, but to just provide for others the good and bad aspects of what I found. This being said I give the following recommendation for the CH Quadrant USB. IF you are looking for multi engine control in IL2, this will not give it to you in a desirable form. If you primarily fly fighters in IL2 I can not recommend this over a CH Pro Throttle. BUT, if you fly many different planes, and really like to adjust your prop and mixture, and can overcome the table edge mounting this may be an enjoyable investment for IL2

Recommended

 
 
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