What
is trackIR enhanced?
Naturalpoint supplies an SDK to developers to allow
them to hook into the TrackIR unit as a discreet device and communicate
with it directly. In these games, the TrackIR is treated as its own separate
input for controlling the game's point of view (separate from "mouse-look"
and other controllers).
Current
enhanced games include:
Aces
High
Battle of Britain
Combat Flight Simulator 3
Enemy Engaged : RAH-66 Comanche vs. KA-52 Hokum
F1 Challenge
Falcon 4.0 Allied Force
MS Flight Simulator 2004 : A Century Of Flight
IL2 Sturmovik : Forgotten Battles
Live For Speed
LOCK ON : Modern Air Combat
Micro Flight
Pacific Fighters
Richard Burns Rally
Star Wars Galaxies: Jump to Lightspeed
Warbirds 2004
WWII Online
X-Plane / X-Cockpit
An up to date list can be found here
Minimum
System Requirements:
Windows
2000, or Windows XP
Pentium
800
Five (5) megabytes of free hard disk space
128 megabytes of RAM
USB connection
Microsoft DirectX 8.0 or higher.
Installation:
The
TrackIR package includes the tracker unit, a flatpanel mounting kit, a
sheet of reflective stickers of various sizes, a driver cd and a quickstart
guide. A BIG thanks to Naturalpoint for not putting it in the tamperproof
plastic packaging you need a chainsaw to get through. The package can
be used to store your unit when you are travelling with it.
Inserting
the cd begins driver installation, prompting you along the way. The whole
process is simple, but if you somehow manage to bugger it up, the troubleshooting
information on the website, coupled with the technical support forum on
their site should have you up and running very quickly. From browsing
the tech support forum I can see that Naturalpoint staff responses to
posts is quick during normal business hours, with replies often within
the hour. I haven't seen a response that was rude or insulting, even when
the original poster may have been. A touch of class which is becoming
less and less common.
First
impressions:
At
first I was a struck by the scope of options available in the interface.
I could see that it may be a little scary to the technically challenged,
but very quickly the logic of the layout and the task centric flow becomes
apparent which makes configuration a breeze after some initial orientation.
Use:
I
start up the software component (which is very light on processing requirements,
about 2% CPU utilisation), set the keys I want to toggle the tracking
on/off and the key to centre view - both of which I have bound to buttons
on my CH Pro Throttle. I launch IL2 and the TrackIR unit glows blue, confirming
that it is now communicating with the sim in enhanced mode - such a simple
thing but one that helps in troubleshooting if you are experiencing problems.
The green LED on the top of the unit tells me that it is tracking the
IR reflector, in this case a Trackhat - a baseball cap with a reflective
strip on the bill and one at the back if you prefer to wear it backwards.
Jumping onto an online IL2 server, I select an FW-190 fighter and spawn into the game.
Starting the engine I take a quick look left and right to see if
there is anyone nearby and to find the runway.
Taxiing I keep a look out for other
aircraft, hold short and check left and right for landing aircraft. All
is clear and I taxi onto the runway.
Throttling up I take off and continue
to look around as I climb out. I take note of the sun's position and begin a
fast climb around the airfield while keeping my head on a swivel watching
for other aircraft. Left to Right, Up, right to left, check instruments
and course, and repeat.
Before long I spot a single contact, and move
upsun from him. I look about quickly and spot another two contacts, higher
and far away travelling the same direction as the initial. Too far away
to help the first contact.I approach undetected from his high 7, take a quick
look left and right to make sure I am clear then drop to
his dead six closing fast on his spitfire.
I aim at his left wing and fire
a one second burst that tears it off and sends him hurtling to the ground.
Another quick look around and I spot only one of the two other contacts I am expecting. Aa quick search for the other finds him and I can see that they've split
to engage me from both sides. I move head on to one that is diving towards
me, line up at a kilometre away, begin opening fire with a one second
burst at 600 metres and push forward on the stick, to see his cannon rounds
go over my cockpit as mine impact with his engine. As he flashes past
me I turn my head and can see that his engine is smoking. A quick tail
check shows me his wingman is trying to catch up to me, no chance. Full
throttle, 80% pitch, unload and I leave him in the dust.
Without using
a TrackIR, keeping situational awareness in this situation would have
been difficult. By giving effortless ability to look in any direction
quickly I could maintain SA, make a decision on my tactics, execute them
without fumbling around with a hat or buttons.
Conclusion:
I
simply do not play sims for fun that don't support TrackIR anymore. To
me it would be like going back to controlling my plane with a keyboard.
The unit is inexpensive, has no moving parts and is likely to last a long
time. It adds so much to SA it's almost cheating.
If you have
an older version, is it worth upgrading?
The first
issue that I had experienced with the original TrackIR was the inability
to track properly when there was background IR noise, be it sunlight,
reflective surfaces within LOS of the unit, or IR emmitting appliances.
To get around this issue I had to rearrange my home office so that I had
a nice blank wall behind me. This generation of unit deals with these
issues in a couple of ways. The first is to provide a sensitivity filter,
much like a radio squelch, that allows you to set the unit to ignore IR
returns below a selected intensity. The second is the ability to set size
paramaters that the reflective source has to fulfill before it is used
as the tracking reference.
The second
problem was the tracking action itself in simulations. The low sample
rate resulted in panning that while reasonably smooth, could sometimes
result in jerkyness. Not a big deal but one that sometimes interfered
with the immersion of the user. The sample rate of this unit is twice
that of the original, from 60FPS to 120FPS, and the sensor resolution
has increased by 67% from 60K to 101K dpi.
Trackir is simply a MUST have if you are into simulations. It receives and editor's choice award since this editor could not enjoy simulations without it.
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